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 Listing des Cartes MXM

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AuteurMessage
Dyvim
Modérateur
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Nombre de messages : 376
Localisation : Dunkerque
Date d'inscription : 10/12/2005

MessageSujet: Listing des Cartes MXM   Ven 27 Jan à 10:13

X Men

- Jean Grey
- Emma Frost
-Psylock
-Wolverine
-Beast
-Cyclops
-Professor X
-Gambit
-Colossus
-Archangel
-Bishop
-Cannonball
-Changeling
-Dazzler
-Havok
-Iceman
-Jubilee
-Juggernault
-Lockheed
-Longshot
-Nightcrawler
-Rachel Summers <> Phoenix
-Rogue
-Sage
-Shadowcat
-Storm
-Xorn

Morlocks

- Hump
-Ape
-Cybelle
-Hemingway
-Marrow
-Thornn
-Angel Dust
-Annalee
-Artie
-Blow Hard
-Caliban
-Callisto


Hellfire Club

- Bevatron
-Sebastian Shaw
-Trevor Fitzroy
-Firestar
-Madelyne Pryor
-Beef


Brotherhood

-Colossus
-Amelia Voght
-Sabertooth
-Spirale
-Stonewall
-Avalanche
-Rem-Ram
-Kleinstock Brothers
-JoannaCargill
-Chrome
-Senyaka
-Spoor
-Unuscione
-Anne-Marie Cortez
-Polaris
-Scanner
-Harry Delgado
-Exodus
-Fabian Cortez
-Pyro
-Crimson Commando
-Destiny
-Silver Sabre
-Julia Caprenter
-Blob
-Mystique
-Toad
-Magneto


Masters of Evil

-Absorbing Man


Doom

-Kritsoff Von Doom


Marvel Knight

-Black Panther



Avengers

-Doctor Druid
-Sub-Mariner


Fantastic Four

-Franklin Richard


Plot Twist

-Drain Essence
- Memory Probe
-Enemy Of My Enemy
-Chill Out!
-Momentary Distraction
-Phoenix Rising
-Mutopia
-X-Men United
-The Acolytes
-Morlock Justice
-Army of One
-Snikt!
-Join the Club!
-Freedom Force
-Go Down Fighting
-Lying in Wait
-Planet X
-Shake, Rattle and Roll
-Sovereign Superior
-Boot to the Head
-Hellhound
-Kill the Flatscans
-Above and Below
-Absolute Power
-Alter Density
-Angel of Mercy
-Backs Against the Wall
-Blow the Man Down
-Brave New World
-Bum's Rush
-Rebirth
-Time Breach
Arrow -Turnabout


Equipement

-Mindtrap Mechanism
-Acolyte Body Armor
-Blackbird Blue



Lieu
-X-Corp: Paris
-Wundagore Citadel
-Ruins of Avalon
-Harry's Hideway
Arrow -Worthington Industries
Arrow -X-Corp: Amsterdam
Arrow -X-Corp: Hong Kong




ps: Je vais mettre a jour dès qu'il y a des nouveautées, et j'indiquerai la ou les cartes ajoutées au jour le jour par ça: Arrow

_________________


Don de sang


Dernière édition par le Sam 18 Fév à 14:50, édité 24 fois
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simsactou
Modérateur


Nombre de messages : 108
Localisation : dunkerque
Date d'inscription : 08/12/2005

MessageSujet: Re: Listing des Cartes MXM   Jeu 16 Fév à 5:39

MXM-001 Archangel Angel C 1 Character 2 1 X-Men F Mutant — Physical When Archangel comes into play, you may discard a card. If you do, search your deck for an X-Corp card, reveal it, put it into your hand, and shuffle your deck. "Listen, the only difference between me and you is I've fought for humans and mutants. What have you fought for?" MXM_CH_001

MXM-002 Beast Feline Geneticist U 3 Character 5 5 X-Men Mutant — Physical Pay 0 endurance >>> Search your deck for an equipment card, reveal it, put it into your hand, and shuffle your deck. Use this power only once per turn and only during the recovery phase. "Am I the only one disappointed in super villain banter these days? It just isn't what it used to be." MXM_CH_010

MXM-003 Bishop XSE Commando C 4 Character 7 7 X-Men R Mutant — Energy Whenever Bishop becomes stunned, target opponent loses 3 endurance. "There is a difference in dreaming a dream and winning a war." MXM_CH_012

MXM-004 Cannonball Blast Field C 2 Character 3 2 X-Men F Mutant — Physical Cannonball cannot be stunned while attacking. In addition to allowing him to fly and move at high speeds, the field around Cannonball's body makes him impervious to physical harm. Cannonball.psd

MXM-005 Changeling Kevin Sidney R 1 Character 1 2 X-Men Mutant — Physical Whenever Changeling becomes stunned, you may KO him. If you do, you may put a character card with cost 1 from your hand into your support row exhausted. "I can be anyone you want. Just ask." MXM_CH_003

MXM-006 Colossus Organic Steel U 6 Character 13 12 X-Men Mutant — Physical Pay 0 endurance >>> Put three +1 ATK / +1 DEF counters on Colossus. Use this power only once per turn and only during the recovery phase. "I believe in the Professor's dream, Katya, and I will fight for it until I die." MXM_CH_023

MXM-007 Cyclops Blue Leader C 5 Character 9 9 X-Men R Mutant — Energy Leader: Whenever a character adjacent to Cyclops attacks, target opponent loses 2 endurance. "Like it or not, we're a superhero team, and it's about time we started acting like one." MXM_CH_015

MXM-008 Dazzler Rock Star C 2 Character 3 2 X-Men R Mutant — Energy Whenever a character you control team attacks, target opponent loses 1 endurance. "I figured the life of a disco queen would be exciting—but this is ridiculous." MXM_CH_007

MXM-009 Emma Frost Ice Queen R 5 Character 9 9 X-Men R Mutant — Mental Recruit Emma Frost only if you control a Mental character. Discard a Mental card >>> Turn target face-up resource you control face down. Use this power only once per turn. "Being an X-Man means a lot to me, but it doesn't always agree with me." MXM_CH_017

MXM-010 Gambit Ragin' Cajun U 5 Character 10 8 X-Men R Mutant — Energy Discard an Energy card >>> Stun target character with cost 3 or less. Use this power only once per turn and only during your attack step. "M'sweet, I never gamble . . . I win. At everything." MXM_CH_009

MXM-011 Havok Critical Mass C 4 Character 8 7 X-Men R Mutant — Energy Stun Havok >>> Stun target character with cost 5 or less. Use this power only during the recovery phase. "Stand back. This is going to hurt someone, and I'd prefer it wasn't you." MXM_CH_014

MXM-012 Iceman Deep Freeze C 6 Character 13 13 X-Men R Mutant — Energy As an additional cost to recruit Iceman, discard an Energy card. Whenever a character attacks Iceman or defends against him, that character cannot ready this turn. MXM_CH_020

MXM-013 Jean Grey Red R 6 Character 12 12 X-Men F R Mutant — Mental Discard a Mental card >>> Replace any number of face-up resources you control. Use this power only once per turn. "You're talking to the woman who's been killed, cloned and kidnapped more times than even I can remember." P_MXM_001

MXM-014 Jubilee Jubilation Lee U 1 Character 1 2 X-Men R Mutant — Energy Pay 0 endurance >>> Target opponent loses 2 endurance. Use this power only once per turn and only during the recovery phase. "Why does everyone say my name like it means 'shut up'?" Jubilee.psd

MXM-015 Juggernaut Unstoppable U 7 Character 17 15 X-Men Whenever Juggernaut stuns a front row defender, you may stun target character in the same column as that defender. After years under Cyttorak's control, Cain Marko is now free to choose his own path. MXM_CH_019

MXM-016 Lockheed Saurian Sidekick C 1 Character 2 1 X-Men F R Discard an Energy card >>> Lockheed gets +2 ATK this attack. If you called him Kitty's sidekick, he'd probably laugh . . . then set you on fire. MXM_CH_002

MXM-017 Longshot Hero of Mojoworld U 2 Character 2 3 X-Men R Reservist
Pay 0 endurance >>> Look at the top four cards of your deck. Put two of those cards on the bottom of your deck and the rest on the top of your deck. Use this power only once per turn and only during the recovery phase. The worse the odds, the better he gets. MXM_CH_004

MXM-018 Nightcrawler Swashbuckler C 3 Character 6 3 X-Men Mutant — Energy Discard a card >>> The controller of target character moves it to a different position. Use this power only once per turn. "How I do my job is my business, and I choose to do it with a little style and a lot of fun.” MXM_CH_008

MXM-019 Professor X Headmaster R 4 Character 7 8 X-Men R Mutant — Mental Pay 0 endurance >>> Draw a card. Use this power only once per turn and only during the recovery phase.
Leader: Characters adjacent to Professor X have the X-Men affiliation. "We need a plan that brings humans and mutants together and doesn't drive them apart." P_MXM_004

MXM-020 Psylocke Armored Empath C 4 Character 8 7 X-Men R Mutant — Mental Discard a Mental card >>> Negate target effect from a non-ongoing plot twist. Use this power only once per turn and only if you control a Mental attacker or defender. “The old costume was pretty, but watching Peter in action really made me think about re-designing it.” MXM_CH_013

MXM-021 Rachel Summers <> Phoenix Phoenix of the Future R 8 Character 19 21 X-Men F R Mutant — Mental Reservist
While you control another Mental character, your opponents cannot play plot twists. A daughter Jean will never have, from a future that can never be. MSM_CH_95

MXM-022 Rogue Anna Marie C 7 Character 16 14 X-Men F Mutant — Energy Whenever Rogue stuns an attacker, gain endurance equal to that character's cost. "Aw, don't look so sad, shugah. You weren't usin' them magnetic powers now, were ya?" P_MXM_003

MXM-023 Sage Xavier's Secret Weapon C 3 Character 5 4 X-Men Mutant — Mental Plot twists cost your opponents 2 more to play.
Locations cost your opponents 2 more to flip. Knowing that her perfect recall would make her the ultimate spy, Xavier sent her to infiltrate the Hellfire Club. MXM_CH_011

MXM-024 Shadowcat Katya C 2 Character 3 3 X-Men Mutant — Energy Discard a card >>> Move Shadowcat to your hidden or visible area. Use this power only once per turn.
"I've been an X-Man since I was fourteen, Pete. It's like wearing a big sign saying 'Please try and kill me, I like it.'" MXM_CH_006

MXM-025 Storm Gold Leader C 6 Character 12 12 X-Men F R Mutant — Energy Leader: Characters adjacent to Storm have flight.
Whenever a character adjacent to Storm attacks a character with flight or defends against a character with flight, power-up that adjacent character. "Mother Nature is a mutant. And unless you do as I say, I will show you what she thinks of man." P_MXM_002

MXM-026 Wolverine The Best at What He Does C 5 Character 11 7 X-Men Mutant — Physical Whenever Wolverine becomes stunned, at the start of the recovery phase this turn, recover him. . . . but what he does isn't very pretty. MXM_CH_021

MXM-027 Xorn Shen Xorn C 3 Character 4 5 X-Men R Mutant — Energy Pay 0 endurance >>> Recover target character you control. Use this power only once per turn and only during the recovery phase. His jailors called him a monster, but the X-Men saw it differently. Xorn.psd

MXM-028 Angel of Mercy U 2 Plot Twist Play Angel of Mercy only during the recovery phase.
You may discard a card. If you do, recover any number of X-Men characters you control with total cost 3 or less. “When I discovered I could heal as well as destroy, I found a new purpose.” MXM_PT_012

MXM-029 Blackbird Blue U 1 Equipment Unique
X-Men characters you control get +2 ATK while attacking and have flight. Mutant ingenuity and Shi'ar technology combine in this, the greatest transport the world has ever known. MXM_EQ_002

MXM-030 Harry's Hideaway U 1 Location Discard a card, replace Harry's Hideaway >>> Choose one: Recover target stunned character you control with cost 2 or less; or recover target stunned X-Men character you control with cost 4 or less. Use this power only during the recovery phase. "I wish all my problems could still be solved with a banana split." MXM_LC_015

MXM-031 Phoenix Rising R 3 Plot Twist As an additional cost to play Phoenix Rising, remove a character card in your KO'd pile from the game.
Recover target stunned X-Men character you control if its name is the same as the character card you removed. From this moment, nothing would ever be the same. MXM_PT_002

MXM-032 Rebirth C 2 Plot Twist As an additional cost to play Rebirth, exhaust an X-Men character you control.
Recover each stunned character adjacent to the character you exhausted with cost less than or equal to that character's cost. Alpha hoped that by turning Magneto into an infant, he could make him a new man. MXM_PT_069

MXM-033 SNIKT! R 3 Plot Twist As an additional cost to play SNIKT!, discard an X-Men character card.
Target attacker or defender you control gets +4 ATK this attack. MXM_PT_004

MXM-034 Time Breach R 2 Plot Twist As an additional cost to play Time Breach, exhaust an X-Men character you control.
Search your deck for up to two X-Men character cards with total cost 3 or less, reveal them, put them into your hand, and shuffle your deck. Discard a card. MXM_PT_007

MXM-035 Turnabout C 2 Plot Twist Target X-Men character you control gets +3 ATK / +3 DEF this turn while attacking a character with greater cost or defending against a character with greater cost. "Ain't nothin' fair about it, bub. That's the point." MXM_PT_009

MXM-036 Worthington Industries X-Corp R 2 Location Activate >>> Reveal the top three cards of your deck. You may put one revealed X-Men character card into your hand. Put the rest on the bottom of your deck. If you put a card into your hand, discard a card. A proud sponsor of Xavier's dream. MXM_LC_001

MXM-037 X-Corp, Amsterdam X-Corp C 3 Location Activate >>> Target X-Men character you control gets +1 DEF this attack.
Activate >>> KO X-Corp, Amsterdam. If you do, search your deck for a Team-Up card, reveal it, put it face down into your resource row, and shuffle your deck. MXM_LC_004

MXM-038 X-Corp, Hong Kong X-Corp C 2 Location Activate >>> Target X-Men character you control and all other characters you control with the same cost get +1 ATK this turn. As Earth's mutant population increased, Xavier knew that his School for Gifted Youngsters would not be enough. MXM_LC_003

MXM-039 X-Corp, Paris X-Corp C 1 Location Activate >>> Look at the top X cards of your deck, where X is the number of X-Corp locations you control. You may put any number of those cards on the bottom of your deck and the rest on the top of your deck. MXM_LC_002

MXM-040 X-Men United Team-Up C 2 Plot Twist O Play X-Men United only if you control an X-Men character.
Choose a team affiliation among characters you control.
Ongoing: Crossover X-Men and the chosen affiliation.
Replace X-Men United >>> Reinforce target character you control. MXM_PT_013

MXM-041 X-Treme Maneuver U 2 Plot Twist Play X-Treme Maneuver only during your attack step.
As an additional cost to play X-Treme Maneuver, exhaust two X-Men characters you control.
Exhaust target character. That character cannot ready this turn, and its controller loses endurance equal to its cost. MXM_PT_006
MXM-042 Angel Dust Adrenaline Junkie U 1 Character 3 1 Morlocks Mutant — Physical Angel Dust cannot have reinforcement
Pay 1 resource point >>> Move Angel Dust to your hidden area. After joining the Morlocks as a teenage runaway, Angel Dust found she couldn't return home without putting her parents in danger. MXM_CH_080

MXM-043 Annalee Mother Hen C 3 Character 5 4 Morlocks Concealed Mutant — Mental Concealed
Move Annalee from your hidden area to your visible area >>> Target attacker gets -3 DEF this attack while attacking a character with lesser cost. "We'll live happily ever after, my sweetlings, like they do in your favorite storybooks." MXM_PT_045

MXM-044 Ape Metamorph R 7 Character 16 14 Morlocks Mutant — Physical Evasion
Discard an Energy card >>> Target opponent with 0 or less endurance loses the game. "They call me Ape 'cause I can turn into anything I can think of . . . only I can't think of much!" MXM_CH_103

MXM-045 Artie Arthur Madpipeweeds C 1 Character 1 2 Morlocks Mutant — Mental Evasion (Stun this character >>> Recover this character at the start of the recovery phase this turn.)
Whenever Artie becomes stunned, target character gets -1 ATK this turn. His telepathic pictures can communicate in ways words just can't. MXM_CH_078

MXM-046 Blow Hard Windbag U 6 Character 12 12 Morlocks R Mutant — Energy Whenever Blow Hard attacks a character, that character's controller moves all characters he controls to his support row. "You corked ole Blow Hard's pipe, Marauder, but that ain't helpin' ya, not one jot!" MXM_CH_101

MXM-047 Caliban Mutant Bloodhound C 3 Character 4 5 Morlocks Mutant — Physical Evasion (Stun this character >>> Recover this character at the start of the recovery phase this turn.)
Discard a Physical card >>> Characters you control can attack hidden characters this turn. "Mutants near. Caliban feels them." MXM_CH_086

MXM-048 Callisto Morlock Queen C 6 Character 14 11 Morlocks Mutant — Physical Evasion
Leader: Return a character adjacent to Callisto to its owner's hand >>> Put a +1 ATK / +1 DEF counter on target character you control. Use this power only during the combat phase. "We don't want to be heroes. We don't want to be villains. We just want to be left alone." MXM_CH_099

MXM-049 Cybelle Meltdown R 5 Character 9 9 Morlocks Concealed Mutant — Energy Concealed
Activate, move Cybelle from your hidden area to your visible area >>> Exhaust all characters with cost less than that of target attacker. Cybelle and the other Tunnelers work to carve out a better home for the Morlocks. MXM_CH_096
Revenir en haut Aller en bas
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simsactou
Modérateur


Nombre de messages : 108
Localisation : dunkerque
Date d'inscription : 08/12/2005

MessageSujet: Re: Listing des Cartes MXM   Jeu 16 Fév à 12:36

MXM-050 Electric Eve Live Wire C 1 Character 2 1 Morlocks R Mutant — Energy Evasion (Stun this character >>> Recover this character at the start of the recovery phase this turn.)
Whenever Electric Eve recovers, target opponent loses 1 endurance. "Go up there and tell them what you are and see how long it takes before they tear you to pieces." MXM_CH_081

MXM-051 Emily Play <> Beautiful Dreamer Dreamweaver C 3 Character 4 5 Morlocks Mutant — Mental Evasion
Whenever Emily Play becomes stunned, target character causes 3 less breakthrough while attacking a character this turn. Dreams are the only place where Morlocks are accepted and free. MXM_CH_097B

MXM-052 Erg Electric Eye C 4 Character 7 6 Morlocks R Concealed Mutant — Energy Concealed
Activate, move Erg from your hidden area to your visible area >>> Target opponent exhausts a ready character he controls. "Look into my eye. It's the last thing you'll ever see." MXM_CH_088

MXM-053 Feral Maria Callasantos C 4 Character 11 4 Morlocks Mutant — Physical Feral cannot have reinforcement.
Pay 1 resource point >>> Move Feral to your hidden area. Feral cannot be stunned while attacking this turn. “I’ll take the seven on the right.†MXM_CH_094

MXM-054 Healer Life Giver C 3 Character 3 6 Morlocks Mutant — Energy Evasion
Whenever another character you control recovers, gain 1 endurance.
Pay 1 resource point >>> At the start of the recovery phase this turn, recover target character you control. Use this power only once per turn. MXM_CH_087

MXM-055 Hemingway Gene Nation C 7 Character 20 12 Morlocks Mutant — Physical Hemingway cannot have reinforcement. Mikhail Rasputin raised the few Morlocks who escaped the destruction of the sewers to become Gene Nation, his personal terrorist army. MXM_CH_104

MXM-056 Hump Servant of Masque U 4 Character 10 7 Morlocks Mutant — Physical Evasion
As an additional cost to recruit Hump, discard a Physical card.
Hump gets +2 ATK / +2 DEF while you control no other characters or while all other characters you control are stunned. " … " MXM_CH_093

MXM-057 Leech Inhibitor U 2 Character 2 3 Morlocks Mutant — Energy Evasion
Whenever Leech becomes stunned, you may discard a card. If you do, negate target character payment effect. He can flick anyone's switch to "off." MXM_CH_084

MXM-058 Marrow Gene Nation C 5 Character 9 8 Morlocks R Mutant — Physical Evasion (Stun this character >>> Recover this character at the start of the recovery phase this turn.)
Marrow gets +1 ATK / +1 DEF for each stunned character you control. "We don't have pretty powers like Xavier's kids, but what we've got keeps us alive." MXM_CH_095

MXM-059 Masque Flesh Shaper U 5 Character 9 9 Morlocks Mutant — Physical Leader: Whenever a character adjacent to Masque becomes stunned during the combat phase, you may KO it. If you do, put a +1 ATK / +1 DEF counter on each other character adjacent to Masque. "You think you're better'n me, 'cause you're pretty?! I can fix that—for good!" MXM_CH_092

MXM-060 Mikhail Rasputin Morlock Messiah R 8 Character 20 20 Morlocks R Mutant — Energy Leader: Whenever a character adjacent to Mikhail Rasputin becomes stunned during the combat phase, target player exhausts a ready character he controls. After being driven mad by memories of his dead companions, Rasputin flooded the Morlock tunnels and took the survivors through a dimensional rift to the Hill. MXM_CH_105

MXM-061 Piper Rat Charmer C 6 Character 12 12 Morlocks Concealed Mutant — Mental Concealed
Move Piper from your hidden area to your visible area >>> Move target stunned character with cost 5 or less to your support row. Use this power only once per turn. When you're a bottom feeder, you need all the friends you can get. Sometimes, that means rats. MXM_CH_091

MXM-062 Plague Deathwalker C 2 Character 5 1 Morlocks Mutant — Physical Plague cannot have reinforcement.
Pay 1 resource point >>> Move Plague to your hidden area. She is a living, breathing epidemic. MXM_CH_082

MXM-063 Postman Memory Thief U 2 Character 3 2 Morlocks Mutant — Mental Evasion
Whenever Postman becomes stunned, you may replace target non–Team-Up ongoing plot twist. If you do, KO Postman. He can make anyone else forget anything, but he will never forget his own loss. MXM_CH_085

MXM-064 Scaleface Dragon Lady C 6 Character 16 9 Morlocks Mutant — Physical Scaleface cannot be reinforced.
Whenever Scaleface attacks, if you control two or more stunned characters, defenders lose reinforcement and cannot have reinforcement this attack. If you see this side of her, you've done something wrong. MXM_CH_102

MXM-065 Storm Leader of the Morlocks C 4 Character 7 7 Morlocks Reservist, Evasion
Leader: Characters adjacent to Storm have the Morlocks affiliation. During the combat phase, characters adjacent to Storm have invulnerability unless they are attacking or defending. MXM_CH_089

MXM-066 Sunder Callisto's Enforcer C 5 Character 14 7 Morlocks Mutant — Physical Sunder cannot have reinforcement.
Pay 1 resource point >>> Sunder gets +5 DEF this turn. Use this power only once per turn. Sunder founded the Morlocks alongside Masque, Callisto, and Caliban. MXM_CH_098

MXM-067 Tar Baby Adhesive Ally C 2 Character 3 3 Morlocks Mutant — Physical Evasion (Stun this character >>> Recover this character at the start of the recovery phase this turn.)
Whenever Tar Baby becomes stunned, you may remove target card in a KO'd pile from the game. "Can't go up! Can't go down! And Morlocks lurking all around!" MXM_CH_083

MXM-068 Thornn Lucia Callasantos R 3 Character 7 2 Morlocks Mutant — Physical Thornn cannot have reinforcement.
Discard a Physical card >>> Whenever Thornn stuns a defender with cost 5 or greater this turn, KO that character. "I'll take the five on the left." MXM_CH_090

MXM-069 Tommy Runaway C 1 Character 2 1 Morlocks Mutant — Physical Evasion (Stun this character >>> Recover this character at the start of the recovery phase this turn.)
Tommy costs 1 less to recruit while you control a stunned character. "Please don't see me . . . please don't see me . . . please don't see me . . ." MXM_CH_079

MXM-070 Backs Against the Wall R 2 Plot Twist Play Backs Against the Wall only if you control a Morlocks defender.
If two or more characters you control have become stunned this attack, remove all attackers from this attack. MXM_PT_059

MXM-071 Bloodhound U 2 Plot Twist As an additional cost to play Bloodhound, discard a Morlocks character card.
Search your deck for a character card with evasion, reveal it, put it into your hand, and shuffle your deck. "Come out, come out, wherever you are!" MXM_PT_052

MXM-072 Bum's Rush C 1 Plot Twist Target attacker you control gets +1 ATK / +1 DEF this attack and an additional +1 ATK / +1 DEF this attack for each stunned Morlocks character you control. MXM_PT_061

MXM-073 Good Samaritan R 3 Plot Twist As an additional cost to play Good Samaritan, KO a Morlocks character you control.
Recover target stunned character you control. While that character is defending this turn, characters cause 3 less breakthrough. "Don't worry about me. Like your anguish, mine will pass." MXM_PT_049

MXM-074 Morlock Justice U 2 Plot Twist Play Morlock Justice only if you control a Morlocks character.
Target character loses and cannot have reinforcement this turn. That character's controller loses 1 endurance for each stunned character you control. "If we don't make our own justice, nobody will do it for us." MXM_PT_046

MXM-075 Neutralized C 2 Plot Twist O As an additional cost to play Neutralized, exhaust a Morlocks character you control.
Choose a stunned character.
Ongoing: The chosen character cannot be recovered.
The chosen character cannot be KO'd during the recovery phase. MXM_PT_058

MXM-076 Retribution C 1 Plot Twist Target Morlocks character you control gets +2 ATK this attack and an additional +1 ATK this attack for each stunned character you control. “You never learned to leave us be, so now, you’re going to learn the hard way.†MXM_PT_057

MXM-077 Sewer System U 4 Location Activate >>> Target character you control can attack hidden characters and protected support row characters this turn.
Activate >>> Move target Morlocks character with concealed you control to your hidden area. Mutants are always underground—some more so than others. MXM_LC_013

MXM-078 Shrapnel Blast U 2 Plot Twist Target Morlocks attacker or defender you control gets +4 ATK / +4 DEF this attack if you control three or more stunned characters. "I like to share my pain with others." P_MXM_005

MXM-079 Subterranean Sanctuary R 3 Location Whenever a character with cost 3 or greater attacks you directly, gain endurance equal to the number of stunned Morlocks characters you control. “Don’t be afraid, children. Annalee will make sure you’re safe.†MXM_CH_100

MXM-080 The Alley U 2 Location Whenever a Morlocks character you control recovers, target opponent loses 1 endurance.
Activate >>> Stunned characters you control cannot be KO'd by effects your opponents control during the combat phase this turn. MXM_LC_011

MXM-081 The Forsaken Team-Up C 2 Plot Twist O Play The Forsaken only if you control a Morlocks character.
Choose a team affiliation among characters you control.
Ongoing: Crossover Morlocks and the chosen affiliation.
Replace The Forsaken >>> Target attacker or defender you control gets +1 DEF this attack. A_MXM_CH_005

MXM-082 The Hill C 4 Location While you control exactly one non-stunned character, it gets +1 ATK / +1 DEF.
Activate >>> If you control three or more non-stunned Morlocks characters, draw a card. Use this power only during the recovery phase. "Those who make it to the top are worthy. Those who fall are lost." MXM_LC_012
MXM-083 Amelia Voght Acolyte R 2 Character 2 3 Brotherhood Mutant — Physical Reservist
You may reveal two reservist resources not named Amelia Voght you control rather than pay Amelia Voght's recruit cost. "Humans will never accept us, Charles. We have to leave them behind." MXM_CH_028

MXM-084 Anne-Marie Cortez Acolyte C 4 Character 8 7 Brotherhood Mutant — Mental Reservist
At the start of the combat phase, you may reveal a resource. If you revealed a character card, your opponents cannot play plot twists with cost equal to that card's cost this phase. Her powers are subtle, her devotion, absolute. MXM_CH_038

MXM-085 Avalanche Freedom Force R 3 Character 4 5 Brotherhood R Mutant — Energy Discard a Physical card >>> Replace target face-up non–Team-Up resource. Use this power only once per turn. Conceived by the US Government to be a more accountable Avengers, Freedom Force recruited Avalanche and other mutant criminals. MXM_CH_036
MXM-086 Blob Freedom Force C 6 Character 12 13 Brotherhood Mutant — Physical Whenever an attacker you control causes 3 or more breakthrough while attacking a character, characters you control cannot be stunned while attacking this turn. "An' what makes this caper a real hoot is the fact that we're the heroes and you clowns are the crooks!" MXM_CH_042

MXM-087 Chrome Acolyte C 2 Character 3 2 Brotherhood Mutant — Energy Reservist
At the start of your attack step, you may exhaust target unprotected visible character with cost less than or equal to the number of face-down resources you control. Only by turning Magneto's body to dense metal could Chrome save his mentor from Avalon's destruction. MXM_CH_029

MXM-088 Colossus Acolyte U 7 Character 15 15 Brotherhood Mutant — Physical Reservist
Colossus gets +3 ATK / +3 DEF while you control six or more face-down resources. After a series of tragedies shattered his faith in Xavier's dream, Peter became a voice of reason on Avalon. MXM_CH_045

MXM-089 Crimson Commando Freedom Force C 2 Character 4 1 Brotherhood Mutant — Physical Whenever Crimson Commando causes 3 or more breakthrough while attacking a character, you may put a +1 ATK / +1 DEF counter on each character you control. His criminal exploits got him into trouble, then into Freedom Force. MSM_CH_77

MXM-090 Destiny Freedom Force C 2 Character 3 1 Brotherhood Mutant — Mental Discard a Mental card >>> Target attacker or defender gets -3 DEF this attack. Use this power only once per turn.
Boost 1: When Destiny comes into play, draw two cards. "We must act quickly, decisively, before the tide of battle turns irrevocably against us." MXM_CH_032

MXM-091 Exodus Acolyte C 7 Character 16 16 Brotherhood F R Mutant — Mental Reservist
Leader: Whenever a character adjacent to Exodus attacks or defends, you may replace a resource with the same name as that adjacent character. If you do, that character has invulnerability this attack. "I am the chosen successor of Magneto—master of a master race!" MXM_CH_048

MXM-092 Fabian Cortez Acolyte U 7 Character 16 15 Brotherhood Mutant — Energy Reservist
Leader: Whenever an attacker adjacent to Fabian Cortez causes breakthrough while attacking a defender, that defender's controller loses endurance equal to that defender's cost. Control of the Acolytes means more to Cortez than the lives of any of its members. MXM_CH_041

MXM-093 Harry Delgado Acolyte C 6 Character 13 12 Brotherhood Mutant — Physical Reservist
Replace a reservist resource you control >>> Target non-defending character loses reinforcement and cannot have reinforcement this turn. Use this power only once per turn. MXM_CH_047

MXM-094 Joanna Cargill Acolyte C 3 Character 6 6 Brotherhood Mutant — Physical Reservist (You may recruit this card from your resource row. If you do, you may put a card from your hand face down into your resource row.)
Joanna Cargill gets -1 ATK / -1 DEF for each face-up resource you control. Once a vicious thug, she became Magneto's envoy to the flatscans. MXM_CH_040

MXM-095 Julia Carpenter Freedom Force C 4 Character 8 7 Brotherhood Evasion
Whenever Julia Carpenter causes 3 or more breakthrough while attacking a character, target character cannot ready this turn. "Typical! You put the crooks on the payroll—and you lock up the heroes!" MXM_CH_039

MXM-096 Kleinstock Brothers Acolyte U 1 Character 2 1 Brotherhood Mutant — Physical Reservist
Reveal a resource named Kleinstock Brothers >>> Kleinstock Brothers gets +2 ATK this attack. Use this power only once per turn. When the Kleinstocks fuse together, they fight with a single mind. MXM_CH_030

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Nombre de messages : 108
Localisation : dunkerque
Date d'inscription : 08/12/2005

MessageSujet: Re: Listing des Cartes MXM   Jeu 16 Fév à 12:36

MXM-097 Magneto Ruler of Avalon R 8 Character 20 20 Brotherhood F R Mutant — Energy Reservist
Leader: Whenever a character adjacent to Magneto stuns a character, target opponent loses 1 endurance for each face-down resource you control. "Enough suffering, enough pain. It all stops now . . . with me." MXM_CH_027

MXM-098 Mystique Freedom Force U 6 Character 11 13 Brotherhood Mutant — Physical Leader: Characters adjacent to Mystique get +3 ATK. "Don't get me wrong—I'm in this for me." MXM_CH_046

MXM-099 Polaris Acolyte C 5 Character 9 9 Brotherhood F R Mutant — Energy Reservist
Replace a reservist resource you control >>> Characters you control have flight this turn, and characters your opponents control lose flight this turn. Use this power only once per turn. MXM_CH_026

MXM-100 Pyro Freedom Force C 1 Character 2 1 Brotherhood R Mutant — Energy Whenever Pyro causes 3 or more breakthrough while attacking a character, that character's controller loses 3 endurance. "Just a bunch of bloody fools playing a bloody fool's game." MXM_CH_035

MXM-101 Rem-Ram Acolyte C 1 Character 1 2 Brotherhood Mutant — Mental Reservist
When you recruit Rem-Ram, reveal the top four cards of your deck. Choose one reservist card and put it into your hand. Put the rest on the bottom of your deck. Dreams show him everything—desires, ambitions, and fears. MXM_CH_031

MXM-102 Sabretooth Savage Killer R 5 Character 11 8 Brotherhood Mutant — Physical Reservist
If any character has caused breakthrough this turn, Sabretooth cannot be stunned while attacking this turn.
Pay 2 endurance >>> Target character you control can attack hidden characters this turn. MXM_CH_049

MXM-103 Scanner Acolyte C 5 Character 10 9 Brotherhood Concealed Mutant — Mental Reservist, Concealed—Optional
Replace a reservist resource you control >>> Look at the top four cards of your deck and put them on the top of your deck. Use this power only once per turn. MXM_CH_043

MXM-104 Senyaka Acolyte C 3 Character 5 4 Brotherhood R Mutant — Energy Reservist
Whenever you recruit a non-Army character from your resource row, target opponent loses 2 endurance.
Boost 1: Senyaka gets +1 ATK for each face-down resource you control. MXM_CH_033

MXM-105 Silver Sabre Freedom Force C 3 Character 5 3 Brotherhood Mutant — Physical Whenever Silver Sabre causes 3 or more breakthrough while attacking a character, you may recover and ready him. If you do, Silver Sabre cannot cause breakthrough this turn. Silver Sabre's most powerful attacks include the Mach-One Punch and the Microsonic Boom. MSM_CH_79

MXM-106 Spiral Freedom Force R 6 Character 12 13 Brotherhood Whenever Spiral causes 3 or more breakthrough while attacking a defender, you may stun target character with cost 5 or less adjacent to that defender. "As one of the Freedom Force, I must play by their rules and spare you . . . for the moment." MSM_CH_80

MXM-107 Spoor Acolyte C 4 Character 7 7 Brotherhood Mutant — Physical Reservist
Replace a reservist resource you control >>> Target attacker you control gets +3 ATK / -3 DEF this attack. Use this power only once per turn. He chokes the very air with his bloodlust. None can escape its influence. MXM_CH_044

MXM-108 Stonewall Freedom Force U 5 Character 9 10 Brotherhood Mutant — Physical Whenever Stonewall causes 3 or more breakthrough while attacking a character, characters you control get +3 ATK this turn. A WWII hero turned vigilante, he is the conscience of Freedom Force. MSM_CH_78

MXM-109 Toad Hopalong C 1 Character 1 2 Brotherhood Mutant — Physical Evasion
Discard a Physical card >>> Toad gets +2 ATK and has flight this turn. If Toad would become stunned this turn, you may return him to your hand instead. His talents range from skulking to skullduggery. MXM_CH_034

MXM-110 Unuscione Acolyte U 4 Character 6 8 Brotherhood Mutant — Mental Reservist
Activate, discard an Energy card >>> Exhaust target character with cost 3 or less. Draw a card. Her exoskeleton gives her incredible strength and can shock an opponent into unconsciousness. MXM_CH_037

MXM-111 Acolyte Body Armor U 0 Equipment Equipped character gets +1 DEF and an additional +1 DEF while exhausted.
Discard Acolyte Body Armor >> Target Acolyte attacker you control gets +5 DEF this attack. Use this power only if Acolyte Body Armor is in your hand. MXM_EQ_004

MXM-112 Boot to the Head R 3 Plot Twist As an additional cost to play Boot to the Head, replace a reservist Brotherhood resource you control.
Target character gets -3 DEF this attack. MXM_PT_028

MXM-113 Freedom Force C 1 Plot Twist O Power-up target Brotherhood attacker or defender you control.
Ongoing: Freedom Force characters you control get +1 ATK. Yet another of the government's well-planned ideas. MXM_PT_018

MXM-114 Go Down Fighting C 1 Plot Twist Target character you control gets +1 ATK this attack.
Reveal Go Down Fighting from your hand or resource row >>> Whenever a Brotherhood character you control becomes stunned this turn, you may KO a resource you control. If you do, put that character face down into your resource row. MXM_PT_021

MXM-115 Hellhound U 3 Plot Twist Brotherhood characters you control get +4 ATK while attacking characters with lesser cost this turn. MXM_PT_019

MXM-116 Kill the Flatscans U 3 Plot Twist Whenever target Brotherhood attacker you control causes 3 or more breakthrough while attacking a defender this attack, KO that defender. "Think not of their suffering. Think of the suffering they've inflicted on us." MXM_PT_016

MXM-117 Lying in Wait C 2 Plot Twist Brotherhood characters you control get +3 ATK while defending this turn. MXM_PT_025

MXM-118 Planet X Team-Up C 2 Plot Twist O Play Planet X only if you control a Brotherhood character.
Choose a team affiliation among characters you control.
Ongoing: Crossover Brotherhood and the chosen affiliation.
Replace Planet X >>> Target attacker you control gets +2 ATK this attack. MXM_PT_020

MXM-119 Ruins of Avalon R 3 Location Activate, replace a reservist resource you control >>> Target Brotherhood attacker you control gets +3 ATK this attack. A broken monument to a bitter struggle. MXM_LC_006

MXM-120 Shake, Rattle, and Roll R 2 Plot Twist Play Shake, Rattle, and Roll only if you control a Brotherhood character.
As an additional cost to play Shake, Rattle, and Roll, replace a face-up resource you control.
Replace target location. MXM_PT_015

MXM-121 Sovereign Superior U 2 Plot Twist As an additional cost to play Sovereign Superior, discard a Brotherhood character card.
Search your deck for a reservist card, reveal it, put it into your hand, and shuffle your deck. "I see a future where my house rules the world and shelters all mutants." MXM_PT_014

MXM-122 The Acolytes R 3 Plot Twist Play The Acolytes only if an opponent controls an attacker or defender.
Target Brotherhood attacker or defender you control gets +1 ATK this attack for each face-down resource you control.

MXM_PT_017
MXM-123 Wundagore Citadel C 2 Location Activate >>> If target Brotherhood character you control would cause breakthrough this turn, instead, it causes 3 additional breakthrough. Once home to the High Evolutionary, it now serves a deadlier master. MXM_LC_006

MXM-124 Beef Hellion C 4 Character 7 7 Hellfire Club Mutant — Physical Reservist
At the start of the combat phase, reveal the top card of your deck. If it is a Physical card, put a +1 ATK / +1 DEF counter on Beef.
Boost 2: Beef comes into play with five +1 ATK / +1 DEF counters on him. MXM_CH_067

MXM-125 Bevatron Hellion C 3 Character 4 4 Hellfire Club R Mutant — Energy Reservist
When Bevatron comes into play, discard any number of Energy cards. Put a +1 ATK / +1 DEF counter on Bevatron for each card you discarded.
Remove a +1 ATK / +1 DEF counter from Bevatron >>> Target opponent loses 2 endurance. MXM_CH_058

MXM-126 Catseye Hellion U 1 Character 2 1 Hellfire Club Mutant — Physical Reservist
Whenever Catseye becomes stunned, you may have target Hellfire Club character you control get +2 ATK this turn. If you do, KO Catseye. Because she was raised by cats, Sharon Smith believes she is actually a feline who can take human form. MXM_CH_055

MXM-127 Courtney Ross Once and Future Queen U 1 Character 1 2 Hellfire Club Concealed Concealed
Characters get -1 ATK while attacking you directly. She won her title from Emma Frost with a bluff and a gamble. MXM_CH_065

MXM-128 Dark Phoenix Alien Life Force R 8 Character 21 21 Hellfire Club F R Loyalty
When Dark Phoenix comes into play, return all other characters you control to their owner's hands.
Whenever Dark Phoenix stuns a character, that character's controller loses endurance equal to its cost, and you gain that much endurance. MXM_CH_077

MXM-129 Donald Pierce White Bishop C 6 Character 12 12 Hellfire Club Concealed Concealed—Optional (You may have this character come into play in the hidden area.)
While Donald Pierce is the only visible character you control, he gets +2 ATK / +2 DEF. Shaw saved his life, a favor Shaw made sure Pierce could never repay. MXM_CH_071

MXM-130 Emma Frost White Queen C 7 Character 16 15 Hellfire Club R Concealed Mutant — Mental Reservist, Concealed—Optional
Leader: Pay 1 endurance >>> Move a character adjacent to Emma Frost to your hidden or visible area. Use this power only during the combat phase. Frost Industries made her a multi-millionaire, but the Hellfire Club made her a Queen. A_MXM_CH_004

MXM-131 Empath Hellion C 4 Character 8 7 Hellfire Club Mutant — Mental Reservist (You may recruit this card from your resource row. If you do, you may put a card from your hand face down into your resource row.)
Whenever Empath becomes stunned, you may turn a face-up resource you control face down. If you do, KO Empath. MXM_CH_056

MXM-132 Firestar Hellion C 5 Character 10 8 Hellfire Club F R Mutant — Energy Reservist (You may recruit this card from your resource row. If you do, you may put a card from your hand face down into your resource row.)
Whenever Firestar becomes stunned, you may have target opponent lose 5 endurance. If you do, KO Firestar. MXM_CH_061

MXM-133 Friedrich Von Roehm Black Rook C 2 Character 2 3 Hellfire Club Concealed Mutant — Physical Concealed—Optional (You may have this character come into play in the hidden area.)
Friedrich Von Roehm gets +3 ATK while he is visible and you have the initiative. He was born and bred to be Selene's loyal servant, and only she can awaken the beast within. MXM_CH_063

MXM-134 Harry Leland Black Bishop R 3 Character 4 5 Hellfire Club Concealed Mutant — Physical Concealed—Optional
Discard a Mental card >>> Target defender you control gets -2 ATK / +2 DEF and has reinforcement this attack. Use this power only if Harry Leland is visible. "Your challenge is accepted, dear boy. Stop you I shall." MXM_CH_068

MXM-135 Hellfire Club Initiate Army C 1 Character 1 1 Hellfire Club Concealed Concealed
You may discard a non-Army Hellfire Club character card rather than pay Hellfire Club Initiate's recruit cost. If you do, Hellfire Club Initiate comes into play exhausted. Few of them know what they're really getting into. MXM_CH_052

MXM-136 Hellfire Club Mercenary Army C 1 Character 2 1 Hellfire Club R You may discard a non-Army Hellfire Club character card rather than pay Hellfire Club Mercenary's recruit cost. If you do, Hellfire Club Mercenary comes into play exhausted. Pawns are meant to be sacrificed. MXM_CH_051

MXM-137 James Proudstar <> Thunderbird Hellion R 6 Character 14 13 Hellfire Club Mutant — Physical Reservist
Whenever James Proudstar becomes stunned, return each stunned character to its owner's hand. "Xavier killed my brother. He has to pay." MXM_CH_060

MXM-138 Jetstream Hellion C 5 Character 9 9 Hellfire Club F R Mutant — Energy Reservist
Characters you control have flight.
Whenever Jetstream becomes stunned, you may exhaust target character with cost 6 or less. If you do, KO Jetstream. MXM_CH_059

MXM-139 Madelyne Pryor Black Rook C 4 Character 7 6 Hellfire Club R Concealed Mutant — Mental Concealed—Optional
KO a Hellfire Club character you control >>> Characters you control have flight and range this turn. Characters your opponents control get -2 DEF while defending this turn. Use this power only once per turn. MXM_CH_064

MXM-140 Magneto Black Lord R 6 Character 12 12 Hellfire Club F R Concealed Mutant — Energy Concealed—Optional
Stun a character you control >>> Stun target character if its cost is less than that of the character you stunned. Use this power only once per turn and only if Magneto is the only visible character you control. MXM_CH_075

MXM-141 Mastermind Dark Dreamer C 3 Character 5 4 Hellfire Club Concealed Mutant — Mental Concealed—Optional
Whenever Mastermind becomes stunned, you may move him to your hidden area. If you do, you may move a different hidden character you control to your visible area. MXM_CH_069

MXM-142 Roberto Da Costa Heir to the Throne C 4 Character 8 6 Hellfire Club R Concealed Mutant — Energy Concealed—Optional
Leader: Characters adjacent to Roberto Da Costa have the Hellfire Club affiliation.
Whenever a Mutant adjacent to Roberto Da Costa attacks or defends, power-up that Mutant. MXM_CH_057

MXM-143 Roulette Hellion R 2 Character 3 3 Hellfire Club Mutant — Energy Reservist
At the start of the combat phase, reveal the top card of your deck. If it is an Energy card, target opponent loses 2 endurance. MXM_CH_053

MXM-144 Sage Tessa C 2 Character 3 2 Hellfire Club Concealed Mutant — Mental Concealed—Optional (You may have this character come into play in the hidden area.)
Discard a Mental card >>> Draw two cards, then discard a card. Use this power only once per turn. Shaw trusted her completely . . . one of the few mistakes he ever made. MXM_CH_066

MXM-145 Sebastian Shaw Black King R 7 Character 16 16 Hellfire Club Concealed Mutant — Physical Concealed—Optional
Leader: KO two hidden Hellfire Club characters adjacent to Sebastian Shaw >>> Ready Sebastian Shaw. Use this power only once per turn and only during the combat phase. "If you desire my position, all you have to do is take it from my cold, dead hands."
MXM_CH_076

MXM-146 Selene Black Queen C 6 Character 12 9 Hellfire Club Concealed Mutant — Energy Concealed
Whenever Selene stuns a defender, gain endurance equal to that character's cost. The immortal Selene was content ruling Nova Roma until she learned the Hellfire Club could give her the world. MXM_CH_073

MXM-147 Shinobi Shaw White King C 5 Character 10 9 Hellfire Club Concealed Mutant — Physical Concealed—Optional
Whenever Shinobi Shaw attacks or defends, if he is the only visible character you control, put a +1 ATK / +1 DEF counter on him. He was the heir to the Shaw empire, but he lacked the patience to inherit it through natural causes. MXM_CH_072

MXM-148 Tarot Hellion C 3 Character 5 4 Hellfire Club Mutant — Mental Reservist
At the start of the combat phase, reveal the top card of your deck. If it is a Mental card, put it into your hand. "Death signifies change. For you, a bad one." MXM_CH_054

MXM-149 Trevor Fitzroy White Rook R 5 Character 9 9 Hellfire Club Concealed Mutant — Energy Concealed—Optional
At the start of your attack step, you may discard a Mental card. If you do, the controller of target unprotected character moves that character to his hidden area. He was once Bishop's ally, but the two are now mortal enemies. MXM_CH_070

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Nombre de messages : 108
Localisation : dunkerque
Date d'inscription : 08/12/2005

MessageSujet: Re: Listing des Cartes MXM   Jeu 16 Fév à 12:37

MXM-150 Viper White Warrior Princess C 2 Character 2 2 Hellfire Club Concealed Concealed—Optional (You may have this character come into play in the hidden area.)
Visible characters you control get +1 ATK. She is Courtney Ross's most powerful ally and one of Wolverine's deadliest foes. MXM_CH_062

MXM-151 Absolute Power U 4 Plot Twist Play Absolute Power only if you control exactly one visible character.
Exhaust any number of hidden characters you control. Recover target stunned Hellfire Club character you control if its cost is less than or equal to the total cost of the characters you exhausted. A_MXM_CH_004

MXM-152 Army of One C 4 Plot Twist If you control exactly one visible character, target Hellfire Club attacker or defender you control gets +2 ATK / +2 DEF this attack. "Prepare to be defeated, you Bolshevik buffoon." MXM_PT_043

MXM-153 Cardinal Law C 1 Plot Twist Target Hellfire Club attacker or defender you control gets +1 ATK this attack for each hidden character you control. Obey and prosper. Disobey and suffer. MXM_PT_032

MXM-154 Deadly Game R 3 Plot Twist Move target hidden Hellfire Club character you control to your visible area. If you do, move a visible Hellfire Club character you control to your hidden area. MXM_PT_034

MXM-155 Eminent Domain R 3 Plot Twist As an additional cost to play Eminent Domain, discard a concealed Hellfire Club character card.
Choose a face-up non–Team-up resource you control and one an opponent controls. Exchange the positions of those resources, then turn them face down. MXM_PT_030

MXM-156 Evil Alliance Team-Up C 2 Plot Twist O Play Evil Alliance only if you control a Hellfire Club character.
Choose a team affiliation among characters you control.
Ongoing: Crossover Hellfire Club and the chosen affiliation.
Replace Evil Alliance >>> Move target character with concealed you control to your hidden or visible area. MXM_PT_070

MXM-157 Inner Circle R 3 Location Hidden Hellfire Club characters you control get +1 ATK / +1 DEF while you control three or more hidden characters. A secret society dedicated to the acquisition of power in all its myriad forms. MXM_PT_029

MXM-158 Join the Club! U 2 Plot Twist As an additional cost to play Join the Club!, discard a Hellfire Club character card.
Search your deck for a concealed character card, reveal it, put it into your hand, and shuffle your deck. "Forgive the caution, but we are very . . . selective about our membership." MXM_PT_031

MXM-159 Massachusetts Academy U 4 Location Activate, KO a Hellfire Club character you control >>> Draw a card. You may put a +1 ATK / +1 DEF counter on target character you control. Few outsiders suspect Emma Frost of using this prestigious New England prep school as a training ground for the Hellions. MXM_LC_010

MXM-160 Power and Wealth R 3 Plot Twist As an additional cost to play Power and Wealth, exhaust two Hellfire Club characters you control.
Search your deck for a location or plot twist card, reveal that card, put it into your hand, and shuffle your deck. "Humanity is funding its own demise. How marvelous." MXM_PT_044

MXM-161 Power Play R 7 Plot Twist Play Power Play only if you control three or more hidden Hellfire Club characters.
At the start of the next phase, gain the initiative.
You cannot play plot twists this game. MXM_PT_041

MXM-162 Raising Hell C 2 Plot Twist You may KO a Hellfire Club character you control. If you do, KO target stunned character with cost 4 or less. "Terribly sorry, but our vision of the world doesn't include you." MXM_PT_039

MXM-163 Shaw Industries U 4 Location While you control exactly one visible character, that character gets +1 ATK / +1 DEF and an additional +1 ATK / +1 DEF while you control two or more hidden Hellfire Club characters. "Mutant powers pale in comparison to the power of money." MXM_LC_009

MXM-164 The Hellfire Club C 3 Location Hidden attackers you control get +1 ATK.
Activate >>> Move target concealed Hellfire Club character you control to your hidden or visible area. Once a den of sinful pleasures, it has since become something far more sinister. MXM_LC_008

MXM-165 Above and Below Team-Up U 2 Plot Twist O Play Above and Below only if you control an X-Men character and a Morlocks character.
Draw a card.
Ongoing: Crossover X-Men and Morlocks. Storm fought to bring the Morlocks and the X-Men under one leader—not to gain power, but to save her friends. MXM_PT_053

MXM-166 Blow the Man Down R 3 Plot Twist Play Blow the Man Down only during your attack step and only if you control an Energy character.
Exhaust all unprotected visible characters target opponent controls. MXM_PT_055

MXM-167 Chill! R 2 Plot Twist O Play Chill! only if you control an Energy character. Whenever target visible character attacks this turn, it cannot ready this turn.
Ongoing: Your opponents cannot use a character’s payment power if it has already been used this turn. MXM_PT_003

MXM-168 Drain Essence C 2 Plot Twist As an additional cost to play Drain Essence, exhaust an Energy character you control.
KO target stunned character. Gain endurance equal to the cost of the character you exhausted. "Youth is wasted on the young." MXM_PT_040

MXM-169 Feel the Burn C 2 Plot Twist Target attacker you control gets +2 ATK this attack.
If that character is an Energy character, each of your opponents loses 3 endurance. "I must be going. You'll forgive me if I kill you before I leave?" MXM_PT_024

MXM-170 Magnetic Force U 3 Plot Twist You may exhaust an Energy character you control. If you do, exhaust target character if its cost is less than that of the character you exhausted. "I have lost my patience with your students, Charles. It is time for them to die . . . and for you to watch." MXM_PT_022

MXM-171 The Evil Eye C 2 Plot Twist As an additional cost to play The Evil Eye, exhaust an Energy character you control.
Target opponent loses 5 endurance. MXM_PT_048

MXM-172 Phase Shift C 1 Plot Twist Target character has flight and range and gets +1 ATK this turn.
Phase Shift counts as an Energy card in your hand, deck, and KO'd pile. "I disrupt any electrical system I phase through. It's a handy side-effect." MXM_PT_005

MXM-173 Memory Probe C 2 Plot Twist As an additional cost to play Memory Probe, exhaust a Mental character you control.
Look at the top X cards of your deck, where X is the cost of the character you exhausted. Put one of those cards into your hand and the rest on the bottom of your deck. MXM_PT_072

MXM-174 Mental Domination U 2 Plot Twist Play Mental Domination only if you control a Mental defender.
Choose one: Target attacker gets -3 DEF this attack; or negate target effect from a non-ongoing plot twist. "Speed and strength are nothing without willpower, Pietro. Let me prove it to you." MXM_PT_023
MXM-175 Mind Control C 3 Plot Twist Play Mind Control only if you control a Mental character.
Target character cannot cause breakthrough while attacking a character this turn. "What does it matter if it is real or a dream? It is what you desire." MXM_PT_033

MXM-176 Psi-Link R 2 Plot Twist O Play Psi-Link only if you control a Mental character.
Choose a Mutant trait.
Ongoing: Characters you control, as well as cards in your hand, deck, and KO'd pile that have either the Mental or the chosen trait are Mutants and have both traits. MXM_PT_008

MXM-177 Psionic Storm C 2 Plot Twist Target attacker you control gets +2 ATK this attack.
If that character is a Mental character, it has invulnerability this attack. Pure will is the final measure of a mental contest. psiattack.tif

MXM-178 Psychic Armor C 1 Plot Twist Target character has flight and range this turn and gets +2 DEF while attacking this turn.
Psychic Armor counts as a Mental card in your hand, deck, and KO'd pile. MXM_PT_027

MXM-179 Psychic Struggle R 3 Plot Twist Play Psychic Struggle only if you control a Mental character.
Negate target plot twist or location effect targeting a character you control. "I understand you call yourself something of a telepath. Well, 'your majesty,' let's see how good you really are." MXM_PT_001

MXM-180 Immovable C 2 Plot Twist Discard any number of Physical cards. Target defender you control gets +1 DEF this attack and an additional +1 DEF this attack for each card you discarded. MXM_PT_026

MXM-181 Kidney Punch C 2 Plot Twist Target attacker you control gets +2 ATK this attack.
If that character is a Physical character, it gets +2 DEF this attack. MXM_PT_051

MXM-182 Kill or be Killed C 2 Plot Twist Target Physical attacker or defender you control gets +3 ATK this turn. "Tell the Hand they're gonna need more ninjas." A_MXM_CH_007

MXM-183 Mob Mentality R 3 Plot Twist O Target character you control gets +3 ATK while attacking this turn.
Ongoing: Each Physical character you control cannot be stunned by effects your opponents control unless it is attacking or defending. MXM_PT_050

MXM-184 Momentary Distraction R 3 Plot Twist As an additional cost to play Momentary Distraction, exhaust a Physical defender you control.
That character cannot be stunned this attack if its cost is greater than the total cost of all attackers. MXM_PT_036
MXM-185 Pack Tactics C 1 Plot Twist Target character has flight and range this turn and gets +2 ATK while defending this turn.
Pack Tactics counts as a Physical card in your hand, deck, and KO'd pile. In a brawl, there's always room for one more. MXM_PT_060

MXM-186 Special Delivery U 2 Plot Twist Target Physical attacker you control cannot be stunned this attack. Irresistible Force: 1
Immovable Object: 0 MXM_PT_010

MXM-187 Krakoa Island Monster C 7 Character 17 16 Mutant — Mental When Krakoa comes into play, you may KO a resource you control. If you do, search your deck for a location card, reveal it, put it face down into your resource row, and shuffle your deck. "The mutant isn't ON the island . . . the mutant IS the island!" MXM_CH_122

MXM-188 Multiple Man <> Jamie Madrox Army U 1 Character 1 1 Mutant — Physical Multiple Man has the team affiliations of each character you control.
Whenever Multiple Man becomes stunned, you may remove him from the game. If you do, you may put up to two character cards named Multiple Man from your hand into your front row. MXM_CH_121

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Nombre de messages : 108
Localisation : dunkerque
Date d'inscription : 08/12/2005

MessageSujet: Re: Listing des Cartes MXM   Jeu 16 Fév à 12:37

MXM-189 Wolverine Patch R 4 Character 8 8 Mutant — Physical Discard an unaffiliated character card >>> Wolverine gets +3 ATK this turn. Use this power only once per turn. In Madripoor, Wolverine took on another identity, and it became more infamous than the one he left behind. MXM_CH_025

MXM-190 X-23 Laura Kinney R 3 Character 8 4 Mutant — Physical As an additional cost to recruit X-23, discard two cards.
X-23 has the X-Men affiliation while you control an X-Men character. When the Weapon X Program failed to clone Wolverine, they used his DNA to create his daughter. MXM_CH_120

MXM-191 Alter Density C 1 Plot Twist If you control four or more face-down resources, target attacker or defender you control gets +2 DEF this attack. "What good are your claws, Wolverine, when you can't even lift them?" MXM_PT_035

MXM-192 Brave New World Team-Up C 3 Plot Twist O As an additional cost to play Brave New World, choose two different team affiliations and a Mutant trait among characters you control.
Ongoing: Crossover the chosen team affiliations.
Characters you control, as well as cards in your hand, deck, and KO'd pile with either of the chosen affiliations are Mutants and have the chosen trait. A_MXM_CH_001

MXM-193 District X U 1 Location At the start of the combat phase, choose a Mutant trait. Characters you control, as well as cards in your hand, deck, and KO'd pile are Mutants and have the chosen trait this turn. New York’s District X is home to many mutants including the X-Man Bishop. MXM_LC_016

MXM-194 Enemy of My Enemy R 3 Plot Twist As an additional cost to play Enemy of My Enemy, discard a character card.
Search your deck for an affiliated character card that does not share a printed affiliation with the card you discarded. Reveal that card, put it into your hand, and shuffle your deck. "A most tempting offer, Shaw. I shall consider it." MXM_PT_037

MXM-195 Homo Superior C 1 Plot Twist Target Mutant attacker you control gets +2 ATK this attack and an additional +2 ATK this attack if there are no Mutant defenders. "Homo Sapiens destroyed their predecessors. It has come full circle. Now, it's their turn." A_MXM_CH_006

MXM-196 Image Inducer C 0 Equipment Transferable
Equipped character has the team affiliations of each character you control.
Equipped character gets +1 ATK and an additional +1 ATK if it has two or more team affiliations. "Would someone please remind Nightcrawler that it's not a toy?" MXM_EQ_001

MXM-197 Leadership Challenge C 1 Plot Twist Target leader attacker you control gets +2 ATK / +2 DEF this attack. If a leader is defending, that attacker gets an additional +1 ATK / +1 DEF this attack. "Callisto, I lead the X-Men. The challenge, the duel—your life—are mine!" MXM_PT_047

MXM-198 Mindtap Mechanism U 1 Equipment Concealed—Optional
Equipped character gets +3 ATK.
At the start of the recovery phase, put a +1 ATK / +1 DEF counter on equipped character. MXM_EQ_005

MXM-199 Mutant Massacre U 2 Plot Twist O As an additional cost to play Mutant Massacre, exhaust a Mutant character you control.
Remove target stunned character from the game.
Ongoing: Your opponents cannot recruit non-Army character cards with both the same name and version as the character removed from the game by Mutant Massacre. MXM_PT_071.psd

MXM-200 Mutopia Team-Up C 2 Plot Twist O As an additional cost to play Mutopia, choose two or more different team affiliations among characters you control that share a Mutant trait.
Draw a card.
Ongoing: Crossover all chosen affiliations. Xavier's dream, drawn by Magneto's hand. MXM_LC_017

MXM-201 Super Hero Showdown C 2 Plot Twist Target attacker or defender you control with two or more team affiliations gets +2 DEF this attack. MXM_PT_042
MXM-202 Teamwork U 1 Plot Twist O You may discard a card. If you do, search your deck for a Team-Up card, reveal it, put it into your hand, and shuffle your deck.
Ongoing: Team-Up resources you control cannot be targeted by plot twist effects your opponents control. A_MXM_CH_002

MXM-203 Franklin Richards Trapped in Time R 4 Character 7 7 Fantastic Four R Mutant — Energy Cosmic: Franklin Richards gets +1 ATK / +1 DEF for each equipped character you control. Rachel Summers was his one true love, and not even time itself could keep him from her. MXM_CH_106

MXM-204 Kristoff Von Doom Pretender to the Throne R 5 Character 10 9 Doom R You are considered to control Dr. Doom.
Your opponents cannot play non–Team-up plot twists with the same name as a face-up resource. "I am the true Doctor Doom! All pretenders will perish under my heel!" UU_Madandoom

MXM-205 Sentinel Mark VI Army U 4 Character 7 6 Sentinel F R Sentinel Mark VI gets +2 ATK / +2 DEF while attacking a Mutant or defending against a Mutant. The latest advancement in mutant extermination. MSM_CH_72

MXM-206 Toxin Patrick Mulligan U 3 Character 4 5 Spider-Friends Evasion
Whenever Toxin becomes stunned during the combat phase, target opponent loses 2 endurance for each stunned character he controls. Unlike Venom and Carnage, Toxin has mastered his alien symbiote . . . for now. MXM_CH_107

MXM-207 Man-Bull William Taurens R 3 Character 5 4 Synister Sindicate Exhaust a character you control >>> Man-Bull gets +1 ATK this turn.
Exhausted characters you control cannot be stunned by or targeted by effects from non-ongoing plot twists your opponents control. "Mooooooo!" MMK_CH_059

MXM-208 Black Panther King of Wakanda U 3 Character 4 4 Marvel Knights Concealed Concealed—Optional
When Black Panther comes into play, search your deck for an equipment card with cost 1 or less, equip it to Black Panther, and shuffle your deck. His heart is always with his people. MXM_CH_108

MXM-209 Henrietta Hunter X-Celebrity U 5 Character 9 10 X-Statix Leader: KO a non-Army character adjacent to Henrietta Hunter >>> Draw a card. Use this power only during the combat phase. Any resemblance to an actual person, living or dead, is completely intentional. MMK_CH_020

MXM-210 Doctor Sun Creator of Project: Mind R 2 Character 3 3 Crime Lords R KO Doctor Sun, pay 2 endurance >>> Remove all attackers from this attack. Use this power only if you control a defender with reinforcement. Determined to create the ultimate thinking computer, Doctor Sun sacrificed his humanity and his sanity. MXM_CH_110

MXM-211 Witch Woman Linda Littletrees U 4 Character 7 8 Underworld R Remove two character cards in your KO'd pile from the game >>> Target opponent cannot play more than one plot twist during the combat phase this turn. Her obsession with Johnny Blaze led her to make a dark bargain with Mephisto. MXM_CH_112

MXM-212 Dr. Druid Anthony Druid U 4 Character 7 8 Avengers R Reservist
Leader: Characters adjacent to Dr. Druid get +2 DEF while you control four or more face-down resources. He was the Avengers' chairman for a short while, guided by Ravonna's manipulative hand. MXM_CH_114

MXM-213 Sub-Mariner Namor U 5 Character 9 9 Avengers F Reservist
Leader: Characters adjacent to Sub-Mariner get +1 ATK.
Whenever a character adjacent to Sub-Mariner stuns a character, you may replace a resource you control. "I fight not for you or your kind, but for the lives of my own people!" MXM_CH_113

MXM-214 Lady Lark Skylark R 3 Character 4 5 Squadron Supreme F R Reservist
Whenever Lady Lark becomes stunned, if you have no cards in hand, you may recover her and move her to your hidden area. She returned to the Squadron with more than just a sonic scream. MAV_CH_024

MXM-215 Mysterium Joseph Lightner R 9 Character 24 24 Squadron Supreme F R Reservist
If Mysterium would cause breakthrough while attacking a character, instead, that character's controller loses the game. As the Nth Man, Lightner menaced an entire universe. As Mysterium, he works to redeem himself. MXM_CH_116

MXM-216 Genis-Vell <> Photon Transformed U 6 Character 14 12 Thunderbolts F R Reservist
Discard Genis-Vell >>> Target character you control with cost 3 or less gets +2 DEF this attack. Use this power only if Genis-Vell is in your hand. Lying dormant under the waves, the man known as Captain Marvel would soon take on a different mantle. MXM_CH_117

MXM-217 Mech Bay R 3 Location Whenever a ready Thunderbolts defender you control stuns an attacker, that attacker cannot ready this turn.
Activate >>> Target character you control gets +2 ATK this attack. Target opponent may draw a card. All the tools you need to protect the world . . . or conquer it. MXM_CL_014

MXM-218 Absorbing Man Carl Creel R 4 Character 7 7 Masters of Evil Whenever Absorbing Man stuns a character, put a +1 ATK / +1 DEF counter on Absorbing Man.
Remove a +1 ATK / +1 DEF counter from Absorbing Man >>> Gain 1 resource point. This resource point can only be used to pay the cost of payment powers. Use this power only once per turn. MXM_CH_118

MXM-219 Gargantua Edward Cobert R 1 Character 2 1 Masters of Evil Pay 1 resource point >>> Put a +1 ATK / +1 DEF counter on Gargantua. Use this power only once per turn. Servant of the Lord of Stones, it is a mindless, heartless force of nature. MXM_CH_119
MXM-220 Kang Scarlet Centurion U 4 Character 7 7 Kang R Concealed Concealed
Kang is not unique.
Activate, move Kang from your hidden area to your visible area >>> Negate target effect from a non-ongoing plot twist. "You need something from me. Groveling wouldn't hurt." MAV_CH_131

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